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Android实现计时以及倒计时的几种方法

2016-11-18 14:41:09阅读(373)

方法1:
Timer与TimerTask(Java实现)

public class timerTask extends Activity{    
    private int recLen = 11;    
    private TextView txtView;    
    Timer timer = new Timer();    
    public void onCreate(Bundle savedInstanceState){    
        super.onCreate(savedInstanceState);    
        setContentView(R.layout.timertask);    
        txtView = (TextView)findViewById(R.id.txttime);    
        timer.schedule(task, 1000, 1000);       // timeTask    
    }       
    TimerTask task = new TimerTask() {    
        @Override    
        public void run() {    
            runOnUiThread(new Runnable() {      // UI thread    
                @Override    
                public void run() {    
                    recLen--;    
                    txtView.setText(""+recLen);    
                    if(recLen < 0){    
                        timer.cancel();    
                        txtView.setVisibility(View.GONE);    
                    }    
                }    
            });    
        }    
    };    
}   

方法2:
TimerTask与Handler(不用Timer的改进型)

public class timerTask extends Activity{    
    private int recLen = 11;    
    private TextView txtView;    
    Timer timer = new Timer();    
    public void onCreate(Bundle savedInstanceState){    
        super.onCreate(savedInstanceState);    
        setContentView(R.layout.timertask);    
        txtView = (TextView)findViewById(R.id.txttime);    
        timer.schedule(task, 1000, 1000);       // timeTask    
    }       
    final Handler handler = new Handler(){    
        @Override    
        public void handleMessage(Message msg){    
            switch (msg.what) {    
            case 1:    
                txtView.setText(""+recLen);    
                if(recLen < 0){    
                    timer.cancel();    
                    txtView.setVisibility(View.GONE);    
                }    
            }    
        }    
    };    
    TimerTask task = new TimerTask() {    
        @Override    
        public void run() {    
            recLen--;    
            Message message = new Message();    
            message.what = 1;    
            handler.sendMessage(message);    
        }    
    };    
} 

方法3:
Handler与Message(不用TimerTask)

public class timerTask extends Activity{    
    private int recLen = 11;    
    private TextView txtView;    
    public void onCreate(Bundle savedInstanceState) {      
        super.onCreate(savedInstanceState);      
        setContentView(R.layout.timertask);     
        txtView = (TextView)findViewById(R.id.txttime);    
        Message message = handler.obtainMessage(1);     // Message    
        handler.sendMessageDelayed(message, 1000);    
    }      
    final Handler handler = new Handler(){    
        public void handleMessage(Message msg){         // handle message    
            switch (msg.what) {    
            case 1:    
                recLen--;    
                txtView.setText("" + recLen);    
                if(recLen > 0){    
                    Message message = handler.obtainMessage(1);    
                    handler.sendMessageDelayed(message, 1000);      // send message    
                }else{    
                    txtView.setVisibility(View.GONE);    
                }    
            }    
            super.handleMessage(msg);    
        }    
    };    
}

方法4:
Handler与Thread(不占用UI线程)

public class timerTask extends Activity{    
    private int recLen = 0;    
    private TextView txtView;    
    public void onCreate(Bundle savedInstanceState){    
        super.onCreate(savedInstanceState);    
        setContentView(R.layout.timertask);    
        txtView = (TextView)findViewById(R.id.txttime);    
        new Thread(new MyThread()).start();         // start thread    
    }       
    final Handler handler = new Handler(){          // handle    
        public void handleMessage(Message msg){    
            switch (msg.what) {    
            case 1:    
                recLen++;    
                txtView.setText("" + recLen);    
            }    
            super.handleMessage(msg);    
        }    
    };    
    public class MyThread implements Runnable{      // thread    
        @Override    
        public void run(){    
            while(true){    
                try{    
                    Thread.sleep(1000);     // sleep 1000ms    
                    Message message = new Message();    
                    message.what = 1;    
                    handler.sendMessage(message);    
                }catch (Exception e) {    
                } 
            }
        }
    }
}

方法5:
Handler与Runnable(最简单型)

public class timerTask extends Activity{    
    private int recLen = 0;    
    private TextView txtView;    
    public void onCreate(Bundle savedInstanceState){    
        super.onCreate(savedInstanceState);    
        setContentView(R.layout.timertask);    
        txtView = (TextView)findViewById(R.id.txttime);    
        handler.postDelayed(runnable, 1000);    
    }       
    Handler handler = new Handler();    
    Runnable runnable = new Runnable() {    
        @Override    
        public void run() {    
            recLen++;    
            txtView.setText("" + recLen);    
            handler.postDelayed(this, 1000);    
        }    
    };    
}

计时与倒计时
方法1,方法2和方法3,都是倒计时
方法4,方法5,都是计时
计时和倒计时,都可使用上述方法实现(代码稍加改动)

UI线程比较
方法1,方法2和方法3,都是在UI线程实现的计时;
方法4和方法5,是另开Runnable线程实现计时

实现方式比较
方法1,采用的是Java实现,即Timer和TimerTask方式;
其它四种方法,都采用了Handler消息处理

推荐使用
如果对UI线程交互要求不很高,可以选择方法2和方法3
如果考虑到UI线程阻塞,严重影响到用户体验,推荐使用方法4,另起线程单独用于计时和其它的逻辑处理
方法5,综合了前几种方法的优点,是最简的

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